SURVIVOR PASS PERIOD
The Survivor Pass: Aftermath will start on July 24th and will end during the maintenance on August 16th, for a total of 12 weeks.
PREMIUM PASS AND LEVEL GAIN OBJECTS
The Premium Pass and the level gain items will be on sale for 12 weeks. The promotion will end at the end of the season.
The level gain objects come in different levels: 5, 20, 30 and 50. You will find them in the shop.
NEW COOP MISSION SYSTEM
The Survivor Pass: Aftermath offers co-op missions that allow PUBG players to work together to complete missions whether they have purchased the premium pass or not.
You can view the Co-op Mission Progress Meter on the Mission Menu, and receive a reward each time you complete a step.
There are 5 phases in all, each unlocking a unique reward.
IMPROVED MISSIONS EXCHANGE SYSTEM
You can trade up to 3 daily missions a day for free. It is possible to use PBs to exchange more daily or weekly missions.
Players who complete the 3 daily missions can use 1500 BP to get a new set of daily missions to complete.
When unlocking new rewards, a prompt now gives you direct access to the Appearance menu by clicking the button in the pop-up window.
GENERAL INFORMATION ON MISSIONS
Mission Update Program
Daily Missions: Daily reset at 4:00 am Paris time.
Weekly Missions: Weekly Reset every Wednesday at 4:00 am Paris time
Challenge, Season, Premium Missions: Available for the duration of SEASON 4.
Premium Missions: additional missions reserved for players who buy the Premium Pass. Rewards are awarded after completing a set of missions.
Season Missions: missions available throughout the duration of the SEASON 4, with 5 sets of successive missions (2 for the General Pass / 3 for the Premium Pass) that allow players to win new rewards.
SURVIVAL TITLES SYSTEM - SEASON 4
"Rise up. Take your time, try your luck. "
Season 4 Survival Titles has come up with new season rewards!
The Survival Title System - Season 4 will begin once PC Update 4.1 is implemented on the game servers.
Survival points (PS) earned in the previous season are reset.
Your PSs are reset, although they are taken into account to determine your starting PS for the new season.
The PS gains have been greatly increased for Erangel, Miramar and Vikendi so that PS is more equitable on all cards.
GAMEPLAY
"Booty for everyone. "
For PUBG SEASON 4, we rebalanced most of the guns and vehicles of the game as part of an up-to-date update, targeting weapons, ammo, cars, and motorcycles. Yes, the patch will include balancing adjustments, not only for current weapons and objects, but also for vehicles (a first)! As always, we will work closely with our community team to review the rebalancing comments, so feel free to tell us what you think.
This update is full of changes, so check them out carefully! Knowing is already 50% of the battle.
WEAPONS AND OBJECTS: BALANCING UPDATE
VEHICLES: BALANCING UPDATE
BONUS
Increased basic Kar98k damage from 75 points to 79
Increased base damage of S12K leads from 22 points to 24
Increased base damage of sawed cannon by 20 points to 22
Increased base damage of S686 and S1897 leads from 24 points to 26
Increased effective damage over distance for all machine guns
Slight increase in damage multipliers for machine guns:
Torso, from 1 to 1.05; Arms and legs, from 1.25 to 1.3
Slight increase in damage multipliers for the crossbow:
Torso, from 1 to 1.4; Arms and legs, from 0.9 to 1.2
3% increase in ADS zoom for aiming the default crossbow
Dispersion multiplier for guns equipped with laser aiming has been reduced from 0.5 to 0.3 (guns without ADS will now be 70% more accurate when equipped with a laser)
PENALTY
Decrease in base damage of the M24 from 79 points to 75
Decrease of basic damage of Beryl M762 from 47 points to 46
Decrease in AKM and Groza base damage by 49 points to 47
Decrease of basic damage of M416, G36, QBZ, SCAR-L and AUG by 43 points to 41
Decrease in the maximum movement distance of the balls for all shotguns, from 1000 m to 150 m
CHANGES
The module "Duckbill"
IMPROVEMENTS ON BOOST AND CARE OBJECTS
It is now possible to use boost and care objects during a move (walking speed).
It is now possible to use the bandages continuously (without the need to manually activate them several times), until the player has recovered 75% of his life max, or he is short of bandages .
Press the Use or Race / Jump button to cancel the care / boost.
First aid kits now regenerate the total difference between your health when the countdown to use reaches zero, and 75% of your health.
In other words, any damage suffered after the start of care will not affect the total regenerated health.
Previously, in case of damage sustained after the initiation of the 2-second treatment period, these were canceled if the total amount of care remained below 75%.
IMPROVING VISUAL EFFECTS
Optimization and redesign of Molotov cocktail visuals
Optimization and improvement of weapons and vehicle shaders
Optimization and improvement of the explosion effects of fragmentation grenades
The different effects will be used depending on the surface on which the fragmentation grenade will explode.
Optimization and differentiation of the flash effects of the gun for each weapon.
ADJUSTING THE DISTANCE OF THE MARKER OF RADIO MESSAGES
The maximum range of automatic marker positioning using radio messages has been reduced from 500m to 300m.
IMPLEMENTING A SOLUTION TO REDUCE THE RATE OF SHOOTING AFFECTED BY THE NUMBER OF IMAGES PER SECOND
The firing rate of weapons is now less dependent on the number of frames per second.
Improvement of the uniformity of the rate of fire in case of a low number of images per second.
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